How to boost your iPhone’s battery chargeĬlean your Mac before you break down and buy a new one Plus, they don't wrinkle like the inkjet, the AirPrint software seems to be better and less pixelated than using the Microsoft Office Imaging program.Īll the printers have ethernet, USB and support PostScript natively, (No PS on the HP inkjet), so I wonder what other solutions there might be.How to print from iOS 13 without an AirPrint-compatible printerĪirPrint-compatible printers have long been the only way to print from iOS devices however, you don't need to splurge on a new printer to be able to print in iOS 13. It'd be great to use the already-spent investment in these higher-end laser printers, that cost less per page, are better quality, without having to layout the print in InDesign first. Has anyone used it? We'd hate to setup a macmini, running 24/7 to act as a print server. The hardware solution looks to be the best solution ( ). So for people who have already made the investment into higher-end printers, we feel left behind. We're also very impressed with the ability to print articles from Bloomberg app off of the iPad. The cost per print on laser & solid ink/wax is about 2-4 ¢ a page, but we think we're putting an HP executive's first born through college using the inkjet- I imagine is around 25 ¢ a page! None of these are Airprint, and each printer cost north of $3000. So that said, we have a workhorse Tektronix (Xerox) 750 laser that we use for drafts, a Tektronix/Xerox Color Thermal (Solid Wax Ink) for proofs, and also a Minolta. The iPhone software actually prints better than using Microsoft Office Image Manager program, on the same HP printer. We are pleasantly surprised with the native support, especially for scaling images, built-in to the iOS itself. Our company bought an HP, airprint-compatible inkjet printer, to test the printing capability of our iPhones & iPad Mini. We decided to try AirPrint, and were pleasantly surprised. Printopia has a trial version so you don't have to spend $20 just to find out. Wake on Demand requires AirPort Base Stations, anything else may work but is not guaranteed. The Mac wakes, the print job is sent, and the Mac goes back to sleep according to the settings in Energy Saver. I could never get WoD to work reliably on earlier releases of OS X, but the feature has been working reliably since at least Lion. Portable Macs, for example, must be plugged in to a charging source. Read about how it works to understand its capabilities and limitations. See Apple's Wake on Demand support page for more details on this.Ībout Wake on Demand. You may be able to take advantage of Apple's "Wake on Demand" feature if your Mac and your base station meet certain specific requirements. Q: Does Printopia require my Mac to be on?Ī: Since Printopia runs on your Mac to share printers to iOS devices, the Mac must be on and logged in for Printopia to function. Wake on Demand is not related to Printopia in the strictest sense, and it is not as if the Mac announces the presence of its non-AirPrint printers as much as it announces the presence of itself and its available services, which would include Printer Sharing. Can you confirm that a Mac running printopia can announce non-Airprint compatible Printers Airprint-disguised across the network while it is asleep?
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The click event is triggered via jQuery, but the motion is all CSS. But these don’t have to be boring or static when you have overlay effects like this for free on CodePen.ĭeveloper Ryan Mulligan created this beastly animation with pure CSS keyframes running on a single CSS class. Overlay Nav Animationįullscreen nav menus are very popular for mobile responsive websites and they work for most users too. It definitely has limited practical value but the effect is superb. This way the entire animation is visible while the new contents load into view. So it works best with Ajax-powered pages where the whole page doesn’t reload. The only thing about this animation is that it’s made to load from one page to another. But with this pagination effect by Mariusz Dabrowski you could take your pagination to the next level. Web pagination is always pretty boring, probably because it’s not a flashy part of the interface. The effects include slide-ins, stretches, and fading icons that appear on hover and disappear when the cursor moves elsewhere. These simple buttons all have hidden icons which only appear when a cursor lands on top of them.Įach icon comes from Font Awesome so you can replicate this design with totally free icons. Here’s yet another example of something cool you can make with pure CSS. But I’m most impressed with the smooth animation states all controlled through CSS3. Pure CSS triangles have been around for years so it’s easy enough to recreate the tooltip style. When hovering any text wrapped in this tag it’ll automatically fade into view on hover appearing like a tooltip. This entire snippet works by targeting the HTML tag. It was developed by Ty Strong and shows just how far you can take pure CSS tooltips. CSS Tooltip HoversĮvery browser supports default tooltips but you can always make your own using plugins or by cloning pens like this. When you hover an image, you’ll see the photo’s title, a description, and a “read more” button.Įach element slides into view from different angles and it helps this image gallery pop right off the page. I really like these photo effects which all rely on the simple thumbnail gallery. How often do you find photo galleries with boring subtitles and no real context? I see these all too often, and they just feel lazy. Most of these animations are tame enough to fit onto any website, so they’re great for easy copy/pasting into any layout. That’s why hover events can really spice up the design and show visitors you care about the little details. Navigation menus are typically very simple and generic. These rely on pure CSS which again controls each hyperlink with a different hover effect. Nav Hoversįor this pen you’ll find a handful of navigation hover events. If you’re designing a flat layout these animations will be super easy to work in. A couple of these buttons rely on JavaScript for the mouseover events, but all the animations are still controlled right in CSS. CTA buttons are practically begging for attention and with these hover effects you can grab attention even quicker.Įach effect uses pure CSS for the animation. These are the most practical in everyday use since they handle a lot of interactivity. The obvious starting point for animation effects is CSS buttons. Anyone who knows a little JavaScript and CSS can easily tweak these effects to work in any browser, for any website, and spruce up the experience of a layout. If you’re looking for some cool ideas to replicate in your own projects then this collection is sure to have something for you. These mostly relate to desktop users but the mobile web also supports click/touch effects in most browsers. Developers can make some crazy effects with simple user actions like hovers and mouse clicks. Can Diluvion reach the heights set by its inspirations? We’ll find out this Fall when the steampunk sub game hits the PC. After a successful Kickstarter campaign back in July of 2015, Diluvion, a deep sea exploration and submarine combat game, is now due to be released this fall. Diluvion is an underwater exploration game, developed by the creators of Ballpoint Universe Infinite Arachnid Games, funded on Kickstarter in 2015 and released in 2017 for the PC. Campaign Rewards FAQ 8 Updates 33 Comments 380 Community. Arachnid Games has said that the game is inspired by the works of Jules Verne and classic PC games like Wing Commander and Freelancer, and while it definitely shows, that’s a pretty high bar to set. 1,644 backers pledged 50,554 to help bring this project to life. The goal was 40.000, and the campaign got good traction. Harga ic sav 17, Dotpen kickstarter, Airfix lms coaches, C quest capital. 543823, Kickstarter 4 - Redeyes Revenge, 8 months ago. Taking place after a gigantic flood has ravaged the Earth, followed by a permanent layer of ice, Diluvion sees you managing a submarine in search of this world’s loot and secrets, switching from 3D action and underwater combat to 2D simulation, management, and narrative elements when needed. Diluvion’s Kickstarter funding round started on June 2nd, and lasted for 30 days. kaapke projekte, Diluvion journey of the lionfish. Diluvion is a 3D deep sea, Jules Verne inspired, exploration game with RPG elements and thrilling. Accompanying this announcement is a new trailer for the game, seen below, showing off more of the watery world players can explore when the game comes out this Fall. Its planned to be released for Windows and Mac via Steam. Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.After a successful Kickstarter campaign last year, developers Arachnid Games have been steadily working on their deep sea exploration game Diluvion, and now they’ve received a helping hand in getting the game released courtesy of Gambitious Digital Entertainment, who will be publishing the game. Diluvion by Leo Dasso Kickstarter Diluvion Created by Leo Dasso 1,644 backers pledged 50,554 to help bring this project to life. Pladio informed us about a new submarine game: Diluvion, which made a good start on Kickstarter already - some info: Diluvion is a fully 3D open world submarine exploration & combat game with crew and character interactions displayed in intricately painted 2D cutaways. Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.īBCode for forums Copy BBCode According to its developer Arachnid Games, the Kickstarter-funded Diluvion is a Jules Verne inspired undersea adventure, where you play as a captain of your. Help your backers reach your daily goals and help others see how you're doing. So some of may have seen this game on GAF or other gaming sites. Also in development is a Game Boy-styled side game - Astalon: The Crystal Sword - a multi-pronged nostalgia assault. Astalon features art from the creator of old comedy-adventure manga Dragon Half, which I fondly remember from way back in the day. It's familiar NES-era stuff visually, but without the arbitrary limitations of the creaky hardware. Successor to Matt Kap's clever little platformer Castle In The Darkness, Astalon has you switching between three characters with different abilities - a fighter, a rogue and a wizard - to explore a cursed tower. Much as I love some good chiptunes, this is exactly the kind of freshness I need in my life. What IS striking is the music used in the trailer, apparently a taster of an eclectic mix including hip hop and "anime-inspired" rock from a bunch of talented artists. Kickstarted earlier this year and billed as a "high paced platformer", Octosoft's Renaine looks solid in its trailer above, with some nice flow and heft to it, but it's hard to get a broader feel for it. All four Momodora games have been excellent so far, and I don't see any reason to doubt Bombservice now. It's still relatively early in development, but the wait should be worth it. Described as a "spiritual sequel", Minoria looks to be building on that stylish gothic foundation, although it's not officially part of the series. We've not covered the Momodora games too closely in the past, so I'll just say that if you have any interest in metroidvanias (especially Souls'y ones), go play Momodora: Reverie Under The Moonlight right this second. Check out all of these below, and crank up your volume - there's some good tunes. They also had trailers for speedy platformer Renaine and its sizzling soundtrack, NES-styled fantasy adventure Astalon: Tears Of The Earth plus a new look at tribute brawler The TakeOver. Among their lineup at the Japanese event was the freshly announced Minoria (latest from the creators of the excellent Momodora series) and Thunder Force-inspired shmup Devil Engine. Little publisher Dangen Entertainment landed at BitSummit in Tokyo yesterday with a swarm of exciting trailers in tow. But every month we have large bills Please consider unblocking us. Ver. Introducing the theme of time warps, Sonic gains the ability to visit the same stages in the past, present and future.
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TemplateSheet.Copy After:=indexSheet 'LOCATION OF ERROR!!! 'Copy template sheet to after traceability matrix sheet 'If test case name is unique, update workbook MsgBox ("This test case name is already in use. 'If test case name already exists, show error message If ThisWorkbook.Worksheets(i).Name = TestCaseNameBox.Value Then 'the same name exists, set boolean to true 'If the userform fields are completed and a worksheet with If ScenarioNameBox.Value = "" Or TestCaseNameBox.Text = "" Then 'If the userform fields are empty then show error message 'Get file path of this workbook and set it to string Set Tbl = indexSheet.ListObjects("TMatrix") Set templateSheet = ThisWorkbook.Sheets("TestCase_Template") Set indexSheet = ThisWorkbook.Sheets("Traceability Matrix") ShowShapes = Array("TextBox 15", "TextBox 14", "TextBox 13", "TextBox 11", "StatsRec", "Button 10") HideShapes = Array("TextBox 2", "Rectangle 1") 'Create array of shapes based on visibility rules 'Dont update the screen while the macro runsĭim indexSheet As Worksheet, templateSheet As Worksheetĭim templateCopy As Worksheet, newSheet As Worksheetĭim hideShapes() As Variant, showShapes() As Variantĭim hideGroup As Object, showGroup As Object I have included all the code from my UserForm. Any suggestions to my code, relevant to this issue or not, are greatly appreciated. I found this code online: wb.SaveĪpplication.OnTime Now + TimeValue("00:00:01"), (filePath)Īs I stated, I am new to VBA, coding, and this site. Obviously, this is time consuming and not efficient. The only thing that prevents this error is code to save, close, and reopen the file. Made sure all calls to sheets included specific "path" (ThisWorkbook.).Copy and paste the new template sheet without specifying where to put it.Create a separate Excel template file and call that from the userform.Keep templateSheet visible at all times.At first, I thought it may be a memory issue but I think this is a pretty simple file, something excel and my desktop should be able to handle. The code I provide at the end of this post is the majority of the code within the file. Bizzarly, the file works PERFECTLY on my 2013 MacBook pro with Excel 2011. This happens on windows with Excel 2010, 2011, and 2016 (I've yet to test other versions on Excel) on a range of Windows versions. On the 22nd run, without fail, the automation error pops up and Excel crashes. There is additional code that adds values to cells on multiple sheets and formats that text.Īll of this works perfectly for 21 runs.A table on the homepage gets a new row and a hyperlink to the new sheet is added.If the name doesn't exist, a hidden template sheet (templateSheet) is copied and pasted after the homepage sheet (indexSheet) and renamed based on the user input.If the name exists, it tells the user to choose a different name.The code (all in the userform) checks all worksheet names. The userform has two fields asking the user to enter names. I've created a userform and a form control button. TemplateSheet and indexSheet are defined references to specific worksheets The gist of what happens within this part of my file: SO frustrating! I have managed to locate the line of code that causes this: templateSheet.Copy After:=indexSheet If I click debug, end, or help, Excel crashes and (sometimes) reopens an recovered file. The object invoked has disconnected from its clients." I have searched this site (and many others) and found many people with this same error, but their resolutions are irrelevant and/or don't solve my problem. I am trying to complete and refine my file, but I have run into a error that I cannot seem to fix or even understand. I am new to VBA (and Excel for that matter) so please keep that in mind when reviewing my code. Underrun protection for vehicles of the type that includes a wheel-carried chassis ( 1) having a platform ( 4), comprising: a stiff sheet unit ( 6) fastenable on the vehicle and which has the purpose of partly covering the free space under the platform ( 4), thereby counteracting running-in under the platform by other vehicles, the sheet unit ( 6) comprising a first box ( 27), which is composed of a bottom wall ( 29) and a border ( 30) located along the periphery thereof, and which is articulatedly connected to at least one fastening unit ( 7) mountable on the vehicle in order to be able to be turned between a folded-down, underrun-protecting position, and a folded-out position in which the space under the platform ( 4) is made accessible, and a second box ( 28) for enclosing an information carrier ( 37) and which comprises a transparent sheet ( 34) and a frame ( 31) surrounding the same, said frame being articulatedly connected to the border ( 30) of the first box in order to be turned between a folded-in position in the first box ( 27) and a folded-out position in which the information carrier ( 37) is exchangeable, wherein the second box ( 28) of the sheet unit is inwardly open and provided with a circumfering sealing ( 36) arranged to be sealingly pressed against a transparent sheet ( 39) on the outside of the information carrier ( 37), as well as against the inside of the border ( 30) of the first box ( 27).Ģ. To display the filter response characteristics in a separate window, select View > Filter Visualization Tool (available if any analysis, except the filter specifications, is in theĭisplay region) or click the Full View Analysis button. To restore the default values, click Restore Originalĭefaults. To save the displayed parameters as the default values to use when Filterĭesigner or FVTool is opened, click Save as You can specify a different sample rate or you can apply the sample rate to all To change the sample rate, select the desired unit from Units andĮnter the sample rate in Fs. (InįVTool, if you have multiple filters, select the desired filter and then enter To change the filter name, type the new name in Filter name. Select Sampling Frequency from the context menu. To change the sample rate of your filter, right-click any filter response plot and These units should match the units used in the magnitude plot. Magnitude Units - Select the desired magnitude units. Normalized Frequency - Select to normalize theįrequency between 0 and 1 across the displayed frequency range. The mask is defined by a frequency vector and a magnitude vector. To add spectral masks or rejection area lines to your magnitude plot, click View > User-defined Spectral Mask. You can click the response to add plot data tips that display information aboutįor information on using data tips, see Interactively Explore Plotted Data. You can overlay the filter specifications on the Magnitude plot by selecting View > Specification Mask. You can also display the filter coefficients and detailed filter information in thisįor all the analysis methods, except zero-phase response, you can access them from theĪnalysis menu, the Analysis Parameters dialog box from theĬontext menu, or by using the toolbar buttons. (Note that not all responses can be overlaid A second y-axis isĪdded to the right side of the response plot. You can display two responses in the same plot by selecting Analysis > Overlay Analysis and selecting an available response. These two analyses are the only ones that use filterįor descriptions of the above responses and their associated toolbar buttons and otherįilter Designer toolbar buttons, see FVTool. If you have DSP System Toolbox installed, two other analyses are available: magnitude response estimateĪnd round-off noise power. You have two mutually exclusive options for determining the filter order when you You can also view the filter specifications on the Magnitude plot of a designed filterīy selecting View > Specification Mask. The display region illustrates filter specifications when you select Analysis > Filter Specifications or when you click the Filter Specifications toolbar The filter design specifications that you can set vary according to response type andĭesign method. Setting the Filter Design Specifications Viewing Filter Specifications To select the Remez algorithm to compute FIR filter coefficients, select theįIR radio button and choose Equiripple from the Or you can select a filter design method from the available FIR and IIR methods listed in You can use the default filter design method for the response type that you've selected, Filterĭesign methods that are not available for a selected response type are removed from theĭesign Method region of the app. Your response type, this may restrict the filter design methods available to you. Not all filter design methods are available for all response types. Saving and Opening Filter Design Sessions.Managing Filters in the Current Session.Exporting Coefficients or Objects to a MAT-File. Exporting Coefficients to an ASCII File.Exporting Coefficients or Objects to the Workspace.Editing the Filter Using the Pole-Zero Editor.Bandpass Filter Magnitude Specifications.Bandpass Filter Frequency Specifications.Setting the Filter Design Specifications. Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information. 11 minions have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed. Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more. These specializations' projects are only available after you unlock the Gate of the Gods. However, if you're able to Ascend them, you'll earn a special reward. Instead of providing you with bonuses, these specializations make you significantly weaker. 2 Challenge Specializations have been added to the game: Pariah and Deprived. 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. No ads, no IAPs, no timers, no BS! You don't even need to be connected to the internet to play.Cross-platform cloud saving allows you to pick up where you left off with the desktop version of the game or simply another mobile device.Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!).Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle.Craft Artifacts and Spell Gems for your creatures.Customize your castle with thousands of different decorations. Randomly generated dungeons spanning 30 unique tilesets.Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!.If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot. Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. |
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